Adding Custom Music to Maps in Killing Floor

Originally Made by arramus

Here is a short and simple tutorial describing how to add default music to your maps. We are going to:

1. Add a KFMusicTrigger.

2. Configure the KFMusicTrigger with multiple Tracks.

3. Save your map and play test.

Follow these steps!

1. Open the Actor Classes Browser and select Actor > Triggers > MusicTriggers > KFMusicTrigger


Right click an area on your map in the 3D window to bring up the selection menu and click on Add KFMusicTrigger Here.


2. Double click on your KFMusicTrigger Actor to bring up its Properties and expand KFMusicTrigger and MusicTrigger menus.

Select the names of the default music tracks you want to use from the Killing Floor Music Folder, typically located here: C:\Program Files\Steam\steamapps\common\killingfloor\Music

Default CombatSong
As the screenshot below shows, I selected KF_Pathogen as my default CombatSong. If only this area is filled in then you will hear that same music track repeatedly for each Combat Wave played in game.

WaveBasedSongs
In order to add extra variety you can assign a music track for multiple waves by selecting Add for WaveBasedSongs and manually typing in the name of the music track under its CombatSong. You can also assign a music track for the time players are visiting the Trader by typing in the name of the track under its CalmSong. I added 10 waves of music to my WaveBasedSongs. 10 for individual CombatSong and 2 CalmSong. Some of my CalmSong fields are left bland and at this stage a default music track will play. 

You do not need to add a preset music track for CalmSong but if you leave a CombatSong blank in the WaveBasedSongs then you will need to add a track in the main CombatSong to act as default.

MusicTrigger
Our last setting to make is under the MusicTrigger setting. I add the name of a music track to the Song area and left the rest at default. This music track will play in the final wave when you face the Patriarch as the Patriarch CombatSong.


3. Save your map and play test a few waves to hear multiple music tracks.

OrochiEditor and How to Use it!


OrochiEditor is a tool used to change stats in the game, like unlocking a character or how much experience one has, you can get the tool HERE

Tested on Warriors Orochi.

First you need to open your game, then OrochiEditor!


Once you opened both of them, i want you to press F6 on your keyboard, this will attach the editor to the game!


I'll explain how to unlock any character, the rest will be pretty self explanatory!


As you can see Lu Bu is locked.

Any character marked with an X is locked, to unlock you need to double click his name and mark 'Unlock Status' and then press CTRL+S to save your changes!


You can change his other stats if you feel like it.

Here is a before and after image to prove it works!


Here is a brief explanation on the other options inside OrochiEditor!

GLOBAL = Here you can change your Growth Points(EXP) 

ABILITIES = Not sure what it is =/

GENERAL = Your characters.

WEAPON = Weapons your chars have stored, you can give them the special weapon.

STAGE = Here you can change KO Count, etc...


[MUGEN]Starlight Fighters


Difficult:
HARD

Highly suggested that you play team mode against a single opponent, it's possible to beat the game without a partner but that would require a lot of practice.

Roster: